This is your work, valued
Computer Science Graduate Student
TailorNet. Code for our CVPR 2020 (ORAL) paper - TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style.
434VAE-for-Image-Generation. Implemented Variational Autoencoder generative model in Keras for image generation and its latent space visualization on MNIST and CIFAR10 datasets
122UniEgoMotion. Code and data for UniEgoMotion (ICCV 2025)
62Proxy-Server. An HTTP proxy server implemented via python socket programming with caching, blacklisting, authentication functionality
30Relative-Attributes-Zero-Shot-Learning. Python Implementation of Visual Relative Attributes for Image Classification and Zero Shot Learning
22Content-Aware-Image-Resizing. Seam Carving Algorithm for content aware image resizing and object removal
13Spectral-Analysis-for-Image-Matching. Implementation of Joint Spectral Correspondence for matching the images with disparate appearance arising from factors like dramatic illumination (day vs. night), age (historic vs. new) and rendering style differences.
13Google-File-System. A python implementation of Google File System
11Database-Relation-Join-Algorithms. Sort Merge Join and Hash Join algorithm for natural join of two database relations
9Data-Structures-and-Algorithms. Various data structures and algorithms implemented in C or C++
6Attention-Modeling-for-Image-Captioning. Attention Modeling for Image Captioning described in 'Show, Attend and Tell'
6FastRegistration. Code for ECCV 2024 paper "Fast Registration of Photorealistic Avatars for VR Facial Animation"
4Mini-SQL-Engine. A mini SQL engine to parse and execute simple sql queries implemented in python
4flatB-Compiler-and-Interpreter. Compiler and Interpreter for a c-like language flatB using flex scanner, bison parser and llvm code generator framework
4HumanMeshNet. Source code for HumanMeshNet: Polygonal Mesh Recovery of Humans, ICCV 2019 Workshop 3DRW
4Bloxorz. A 3D game implemented in C++ using OpenGL 3.0 . It is similar to : https://www.miniclip.com/games/bloxorz/en/
2My-Dropbox. A client-server pipeline implemented with python socket programming to serve basic file sharing functionality with automatic syncing.
2Reader-Writer. This is modified version of famous consumer-producer problem with N readers and 1 writer threads with a fix sized buffer.
2AI-Agent-for-Ultimate-Tic-Tac-Toe. An AI agent implemented using Monte Carlo Tree Search (MCTS) using Upper Confidence Bounds (UCT).
2RL-Algorithms-Pytorch. Reinforcement Algorithms - Policy Gradient, Q Learning, Double Q Learning, Deep Q Learning and Double Deep Q Learning
1chaitanya100100.github.io. HTML
1Feedforward-Neural-Network. A simple implementation of Feedforward Neural Network
1Increasing-the-Action-Gap-RL-Pytorch. Pytorch implementation of the Persistent Advantage reinforcement learning operator proposed in paper 'Increasing the Action Gap: New Operators for Reinforcement Learning'. This repository includes source code for training, demo, action gap visualization and trained models for 5 Atari games.
1Tetris. Tetris game implemented in python using pygame module
1MDP. For a model of Markov Decision Process, Policy creation via two methods : Value Iteration and Linear Programming
1Concurrent-Mergesort. Time analysis and comparision of concurrent mergesort with normal mergesort.
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