This is your work, valued
Assistant Professor at École de technologie supérieure (ÉTS). Mainly focus on light transport simulation and machine learning.
rustlight. physically-based rendering engine implemented with Rust.
73spatialTF_code. "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository
20pbrt_rs. Rust parser for PBRT scenes
10Amaterasu3D. 3D visual perception engine
9smcmc. Mitsuba implementation for "Stratified Markov Chain Monte Carlo Light Transport" (EG 2020)
6embree-rs-custom. Rust wrapper of embree intersection library.
3io_scene_render. MTI882 - blender exporter
3mitsuba-blender. Python
3mitsuba-prodTools. production tools for mitsuba
2rgbe. C++
2dithering-mask. Implementation of Mask generation - "Blue-noise dithered sampling", Georgiev and Fajardo, 2016
2smallpt-pytorch. Subset of SmallPT implemented in pytorch (with AD)
2detect-bias-welch. Rust implementation of "Detecting Bias in Monte Carlo Renderers using Welch’s t-test"
2nori. Nori: an educational ray tracer
2FRVSenseMeshConverter. C++
1progressive-multijittered. A simple Implementations of "Progressive Multi-Jittered Sample Sequences", EGSR 2018 in Rust
1HDRComposer. HDR libraries to test some tone mapping algorithm (Master 2 Internship)
1pdf2pngs. Rust based tool to generate thumbnails from PDF files
1rustlight-web. WASM experiment with rustlight
1Cool-Context-Creator. Portable context marking (or PCM) for OpenGL context creation
1mitsuba_rs. Rust parser for Mitsuba scene
1genetic-drawing-rust. A genetic algorithm toy project for drawing
1