This is your work, valued
Videogame programmer since 1997. CTO @ Chucklefish. Working on a game engine called Halley. Technical Director on Witchbrook. Co-founder of @Aegisub.
halley. A lightweight game engine written in modern C++
★ 3.9khalley-template. A blank "Hello World" project using Halley
★ 44ggj20. Law of the Instrument - GGJ20
★ 31boopmachine. Arduino Code for the "Boop Machine"
★ 8ggj16. Global Game Jam 2016 - Anu & Ki
★ 5emund. Emulator built on top of Halley
★ 2halley-launcher. Launcher frontend for Halley
★ 2retrograde. Libretro Frontend
★ 2halley-deps. Halley Library Dependencies
★ 1wargroove_chessmod. A mod to play real Chess in Wargroove
★ 1dtl. diff template library written by C++
★ 325libDaltonLens. Single-file public domain implementation of color vision deficiency algorithms
★ 19kanji.sh. Frontend for collection of Kanji writing practice sheets. Previously kanji-printer.
★ 135jumanpp. Juman++ (a Morphological Analyzer Toolkit)
★ 414yomitan-dictionaries. A collection of Yomitan dictionaries created or modified by me.
★ 135Jitendex. A free, offline, and openly licensed Japanese-to-English dictionary. Updates monthly!
★ 519GameSentenceMiner. An immersion toolkit for learning Languages through games and other visual media.
★ 756wkbp. A simple CLI tool to get the remaining WaniKani and Bunpro reviews.
★ 1kitsunekko-mirror. 🌸 A large catalog of Japanese subtitles. It also includes a backup mirror of kitsunekko.
★ 347YomiNinja. Open-source OCR and dictionary tool.
★ 725EasyOCR. Ready-to-use OCR with 80+ supported languages and all popular writing scripts including Latin, Chinese, Arabic, Devanagari, Cyrillic and etc.
★ 30kUGTLive. Live AI-powered screen translation via LLMs & GPU OCR. 26 languages, manga support, PDF/CBZ conversion, audio reading, cloud or fully local operation. For gamers, manga readers, and language learners.
★ 101comic-text-detector. Manga&Comic text detection
★ 362mokuro-reader. A mokuro reader written in svelte
★ 198manga-ocr. Optical character recognition for Japanese text, with the main focus being Japanese manga
★ 2.7kstb. stb single-file public domain libraries for C/C++
★ 34klibnogg. Decoder library for Ogg Vorbis streams (mirror repository)
★ 2kissfft. a Fast Fourier Transform (FFT) library that tries to Keep it Simple, Stupid
★ 2kjapanese-resources. A collection of Japanese learning resources meant to help you learn through immersion.
★ 296kanjium. The ultimate kanji resource
★ 34310ten-ja-reader. A browser extension to translate Japanese by hovering over words.
★ 752kagome. Self-contained Japanese Morphological Analyzer written in pure Go
★ 976topokanji. Topologically ordered lists of kanji for effective learning
★ 205japanese-vocabulary-extractor. A script to extract a vocabulary list from various forms of Japanese media
★ 24mecab. Yet another Japanese morphological analyzer
★ 1.1kmokuro. Read Japanese manga inside browser with selectable text.
★ 1.7kcomelit-simplebus1. Open implementation of a smart doorphone compatible with the comelit simplebus 1 audio protocol
★ 23yomitan. Pop-up dictionary browser extension for language learning. Successor to Yomichan.
★ 2.7klibthai. C
★ 86DirectStorage. DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
★ 885marl. A hybrid thread / fiber task scheduler written in C++ 11
★ 2kATHYG-Database. Augmented Tycho (AT) + HYG database, an update with the entire Tycho-2 catalog
★ 44msdfgen. Multi-channel signed distance field generator
★ 4.9kmurder. Murder is a pixel art ECS game engine.
★ 3.3kSDL_GameControllerDB. A community sourced database of game controller mappings to be used with SDL Game Controller functionality
★ 1.7kpoppler-windows. Download Poppler binaries packaged for Windows with dependencies
★ 1.5kcpp-httplib. A C++ header-only HTTP/HTTPS server and client library
★ 17kminiz. miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz
★ 2.8klibretro-samples. A set of samples to illustrate libretro API.
★ 88libretro-common. Reusable coding blocks useful for libretro core and frontend development, written primarily in C. Permissively licensed.
★ 172growl. Growl is a lightweight, portable game development framework written in C++17.
★ 17HYG-Database. Current version of the HYG Stellar database
★ 787western_constellations_atlas_of_space. Code, data, and instructions to map every star you can see from Earth
★ 259raw_pdb. A C++11 library for reading Microsoft Program DataBase PDB files
★ 750fpng. Super fast C++ .PNG writer/reader
★ 986parallel-hashmap. A family of header-only, very fast and memory-friendly hashmap and btree containers.
★ 3.2kflat_hash_map. A very fast hashtable
★ 1.9kqoi. The “Quite OK Image Format” for fast, lossless image compression
★ 7.5klibsamplerate. An audio Sample Rate Conversion library
★ 739StructLayout. Visual Studio Extension for C++ struct memory layout visualization
★ 491terminal. The new Windows Terminal and the original Windows console host, all in the same place!
★ 104kMemoryModule. Library to load a DLL from memory.
★ 3.2kShaderConductor. ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
★ 1.8kGSL. Guidelines Support Library
★ 6.7kCppCoreGuidelines. The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
★ 45kaseprite. Animated sprite editor & pixel art tool (Windows, macOS, Linux)
★ 38kneural-enhance. Super Resolution for images using deep learning.
★ 12kAegisub. Cross-platform advanced subtitle editor
★ 3.4khalley. A lightweight game engine written in modern C++
★ 3.9k