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VFX/Tech Artist | Graphics Programmer. Doing stuff for fun (or money :)
UnityURP-InfiniteGrass. Procedural/Dynamic Grass for Unity URP
434UnityURP-RadianceCascades2DGI. A 2D implementation of Radiance Cascades in Unity URP
150UnityURP-FakeRealGlass. Fast glass shader that doesn't require any RayTracing or RayMarching
141C-CPUShader. Minimal CPU shader multithreaded renderer written in pure C - raw Win32, no libraries
31UnityURP-NewEdgeDirectedInterpolation. Implementation of the NEDI (New Edge-Directed Interpolation) by Xin Li & Michael Orchard
14UnityURP-HolographicRadianceCascades2DGI. A 2D implementation of Holographic Radiance Cascades in Unity URP
9LightTracing. Simulating 2D Light Transport using Light Tracing (currently on CPU)
4UnityURP-InfiniteMountains. Infinite, procedurally generated mountains to fly through
3notes. Archive of personal notes, papers, images, and references collected over time.
2R-CPUShader. Minimal CPU shader multithreaded renderer written in Rust
2GBA-RadianceCascades. Implementation of Radiance Cascades on GBA
1GBA-Chiken3D. 3D Software Rasterizer on GBA to render a Chiken, of course
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