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V01D-NULL

Expert
@V01D-NULL

"What stands in the way, becomes the way." - Marcus Aurelius

MoonOS. MoonOS (just a kernel atm) is a micro kernel designed for the x86_64 and arm architecure.

108

limine-terminal-port. A port of the limine terminal which won't interfere with any user level address spaces (i.e. it's not in lower half memory anymore)

16

3ds-firmware. Bare-metal toy code used to experiment with the New Nintendo 3ds's hardware

11

hypervisor. My first Type1 hypervisor written in C++

6

BreezeOS. Breeze OS is an experimental 32 bit operating system

6

img2c. Image to raw C header converter

4

lovelyGameEngine. My attempt at a 2D game engine

4

Crystal. An x86-64 hobby OS written in C3.

4

OS_EFI. OSDev's EFI Library

3

Algorithms-and-datastructures. Algorithms and data-structures written in C for fun

3

Friendly. Friendly is an experimental, WIP x86 bootloader

3

leetcode. Documenting my leetcode solutions

3

buddy-allocator. This is a C++ header-only buddy memory allocator

2

C-notes-for-professionals-exercises. Code samples from a C programming book.

2

skyEM. skyEM is a bootsector game emulator

2

x86_64-assembly. Code samples from a 64 bit assembly book

2

Prism2D. A 2D game engine with python as a scripting backend (send help I have no idea what I am doing)

2

Abstracted-Weapon-Interface. PoC on how one can abstract implementation details using OOP design patterns in C# (Unity Engine)

2

LumaJS. A ReactJS inspired Framework written in TS for learning purposes

1

cloudlet. TypeScript

1

slab_allocator. A wip userland slab allocator for research purposes.

1

crackmes. A list of solutions to random crackmes (SPOILER ALERT)

1