This is your work, valued
Game Developer (programming + design). Did Closure, The Basement Collection, Bombernauts, The End is Nigh, and a bunch of old flash games as well.
Crashlogs. A simple way to output stack traces when a program crashes in C++, using the new C++23 <stacktrace> header
193FrameTimingControl. Sample code for frame timing control
183GON. Glaiel Object Notation, "json without the crap" meant for easily edited structured data
110MonitorSim. Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing control method has
94wordlebot. solver for the game Wordle
64TwitterLegacyVerifiedData. A list of all legacy verified twitter user ids and screennames
46GlaielGamesOldFlashSources. a release of the source code for all my old flash games, for educational & preservation purposes only
33SDL-Frame-Pacing-Sample. sample code for discussion about SDL accurate frame pacing
26steamsalesestimator. C++
24gpt_batch_eval. Runs an "english language function" over a set of data via ChatGPT. Data is grouped into batches to reduce API calls
11png-halo-remove. Automatically exported from code.google.com/p/png-halo-remove
2safe_pointer. A pointer that automatically becomes NULL if the object it's pointing to is deleted
1stb. stb single-file public domain libraries for C/C++
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