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Unreal Engine Game Developer
JKPS. A keys-per-second meter for rhythm games, useful for streaming and making videos
155UE5FSM. UE5 Finite State Machine (FSM) mimicking the Unreal 3 FSM
40TonetfalCommonUtilities. Unreal Engine plugin containing common functions I use in my projects
9SlateBlueprintsNavigationExtension. Unreal Engine plugin to override Slate navigation config within blueprints
8CommonSubsystems. Collection of engine's subsystem with common utility functions.
7CommonUIInputExtension. Expose some common UI input related functions to blueprints
7UnrealSnippets. C++
7ImGuiOutputLog. Unreal Engine native output log, but in Dear ImGui. Useful for developer tools in packaged builds
6ExtendedGenericTeamAgent. Wrapper for Unreal Engine's IGenericTeamAgentInterface using Gameplay Tags
6KeyTriggerModifier. Trigger input actions when only certain key modifiers are pressed with them
5tonetfal.
5SlateWindowEventsBlueprintExtension. Unreal Engine plugin to expose some Slate window events to the blueprints
4ExtendedModularGameplay. C++
4CVarDrivenLogging. Dynamically toggle a log category from default verbosity to VeryVerbose depending on bound CVar value.
3GameplayTagManager. Simple component to manage actor's gameplay tags.
3msh. Very simple shell
2DemoUE5FSM. Demonstration of How to Make AI Using UE5FSM
2tonetfal.github.io. HTML
1mtd. Legacy
1DoNothing. DoNothing plugin
1cxx_cbl. Command Based Language C++ version
1PredictionSensePlus. Simple improvement for the AI prediction sense.
1mchat. A simple chat for command line clients
1mbbs-client. Client for MBBS
1mbbs-server. Simple bulletin board system
1Command-Based-Scripting-Language. C
1nolibc. Assembly
1LuaCppTest. C++
1TicTacToe. Assembly
1UnrealMinesweeper. C++
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