This is your work, valued

Antonio Sidenko

Expert
@Tonetfal

Unreal Engine Game Developer

JKPS. A keys-per-second meter for rhythm games, useful for streaming and making videos

155

UE5FSM. UE5 Finite State Machine (FSM) mimicking the Unreal 3 FSM

40

TonetfalCommonUtilities. Unreal Engine plugin containing common functions I use in my projects

9

SlateBlueprintsNavigationExtension. Unreal Engine plugin to override Slate navigation config within blueprints

8

CommonSubsystems. Collection of engine's subsystem with common utility functions.

7

CommonUIInputExtension. Expose some common UI input related functions to blueprints

7

UnrealSnippets. C++

7

ImGuiOutputLog. Unreal Engine native output log, but in Dear ImGui. Useful for developer tools in packaged builds

6

ExtendedGenericTeamAgent. Wrapper for Unreal Engine's IGenericTeamAgentInterface using Gameplay Tags

6

KeyTriggerModifier. Trigger input actions when only certain key modifiers are pressed with them

5

tonetfal.

5

SlateWindowEventsBlueprintExtension. Unreal Engine plugin to expose some Slate window events to the blueprints

4

ExtendedModularGameplay. C++

4

CVarDrivenLogging. Dynamically toggle a log category from default verbosity to VeryVerbose depending on bound CVar value.

3

GameplayTagManager. Simple component to manage actor's gameplay tags.

3

msh. Very simple shell

2

DemoUE5FSM. Demonstration of How to Make AI Using UE5FSM

2

tonetfal.github.io. HTML

1

mtd. Legacy

1

DoNothing. DoNothing plugin

1

cxx_cbl. Command Based Language C++ version

1

PredictionSensePlus. Simple improvement for the AI prediction sense.

1

mchat. A simple chat for command line clients

1

mbbs-client. Client for MBBS

1

mbbs-server. Simple bulletin board system

1

Command-Based-Scripting-Language. C

1

nolibc. Assembly

1

LuaCppTest. C++

1

TicTacToe. Assembly

1

UnrealMinesweeper. C++

1