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Graphics engine architect and systems programmer building real-time rendering frameworks in C++.

Real-time graphics engines and frameworksGPU compute shaders and rendering pipelinesVulkan and low-level graphics APIsC++ application architecture and patternsRay tracing and physically-based renderingGame engine design and game development

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Melbourne, Australia

Yan Chernikov

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@TheCherno

Creates hands-on game programming resources through TheCherno/GameProgramming, a repository that's accumulated 18k stars by teaching developers how graphics engines and game systems actually work.