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c_synth. Simple chiptune-ish synthesizer written in C.
14Unity-Pixel-Perfect-Camera. Component for rendering (and scaling) pixel art games into a (virtual) window with fixed dimensions.
13GFraMe. A SDL2 based game framework (being) written in C (stands for Game FraMework... lame, I know XD)
11big-15. A co-op platformer being made for BIG festival 2015
6BallGameTM. Just a Ball Game... TM obviously means Top Mystery ;)
2irq-presentation. Interrupt handling on Linux (presentation)
2campjam15. My camp jam entry
2midi-go-key. A go-based customizable MIDI to key
1react-restream-overlay. A simple react-based overlay for restreaming races or other live events
1ld28. My entry for Ludum Dare #28, under the theme "You Only Get One" (original date 2013-12-15)
1goLogKeys. Simple key logger that sends configured keys through a WebSocket.
1ld35. GFM's entry for LD#35 (theme: shapeshift)
1GFraMe_game_template. Template for games built with libGFraMe. It gives a starting point with a basic game loop, loading of configurations and input handling.
1gfm-speedrun-overlay. A client/server speedrun overlay, remotely accessible through HTTP
1GDQ-iCal-generator. Python script to generate an iCal calendar from the GDQ schedule
1pixelart-to-text. Convert a pixel art image to unicode characters
1FallingBlocks. Something silly about falling blocks
1go-chat-i-guess. Websocket-based chat server experiments
1godot_tf_test. Test project in Godot
1EasyCap. EasyCap driver for linux
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