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Game programmer specializing in real-time rendering, shaders, and graphics optimization for Unity and Unreal engines.

Real-time rendering and graphics pipelinesShader programming and visual effectsGame engine architecture and design patternsUnreal Engine C++ game developmentPhysically-based rendering (PBR) theoryGraphics book source code curation

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Shenzhen, China

浅墨(毛星云)

Top 50%
@QianMo

Builds open-source game engines and rendering frameworks that thousands of developers depend on. Cocos2d-x and Cocos Creator are his most-starred projects, with deep expertise in cross-platform game development.