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HLSLMaterial. HLSL Material for Unreal Engine
★ 541HashDAG. Interactively Modifying Compressed Sparse Voxel Representations
★ 158UECompileTimesVisualizer. Debug compile times in Unreal Engine & MSVC projects
★ 147VoxelAssets. CC0 or CC-BY voxel-related assets
★ 67PluginDownloader. C++
★ 51MaterialShaderExample. Example of how to do a material shader in Unreal Engine
★ 44Voxel.
★ 29DAG_Compression. C++
★ 12PluginDownloaderData.
★ 11VOX4U. MagicaVoxel VOX Format import plugin for Unreal Engine 4
★ 73DGameOfLife. C#
★ 4Neuroevolution. C#
★ 4WaveFunctionCollapse. Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.
★ 3opengametools. A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
★ 3Waves. Simple wave simuator in Unity
★ 2MultiScaleErosion. Code release for "Terrain Amplification using Multi-scale Erosion"
★ 1Awale. C#
★ 1Slice. C#
★ 1retrogames. Python
★ 1VoxelDoc. Python
★ 1VoxelDocExamples. C++
★ 1Hypercube. C++
★ 1Maths. C#
★ 1ue5-mcp. Cowork/Claude Code skill for Unreal Engine 5 development via MCP, pixel streaming, and Python editor scripting
★ 31pretext. Fast, accurate & comprehensive text measurement & layout
★ 50kwoob. Web outside of Browsers
★ 64ml-sharp. Sharp Monocular View Synthesis in Less Than a Second
★ 8.8kSegmentAnything3D. [ICCV'23 Workshop] SAM3D: Segment Anything in 3D Scenes
★ 1.4kenet. ⚡️ ENet reliable UDP networking library
★ 1.1kenet. ENet reliable UDP networking library
★ 3.2kwgsl_reflect. A WebGPU Shading Language parser and reflection library for Javascript.
★ 289webgpu_inspector. Inspection debugger for WebGPU
★ 352intellij-wgsl. WGSL plugin for IntelliJ and CLion
★ 30gsplat. CUDA accelerated rasterization of gaussian splatting
★ 5.5kLichtFeld-Studio. Train, inspect, edit, automate, and export 3D Gaussian Splatting scenes from a single native application.
★ 3.5kmodio-ue-modiougc. ModioUGC is an Unreal Engine plugin designed to make it easy to add dynamic management of user-generated content in the form of PAK files to your game.
★ 26unreal-mcp. Enable AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).
★ 7r2-uploader. Web Interface for Cloudflare R2
★ 307certgen. A dead simple tool to generate self signed certificates for MinIO TLS deployments
★ 202Hello.c.make.sh. Hello world
★ 2texturesets. Texture Sets is a plugin developed by SEED for Unreal Engine 5, and provides an opt-in framework for building advanced, streamlined texture pipelines.
★ 232AutoSeg-SAM2. This is an automatic full segmentation tool based on Segment-Anything-2 and Segment-Anything-1. Our tool performs automatic full segmentation of the video, enabling the tracking of each object and the detection of possible new objects.
★ 227Second-in-game-window-UE4-plugin. Just second window while play in editor
★ 14segment-anything-2-real-time. Run Segment Anything Model 2 on a live video stream
★ 593HeartGraph. A generic runtime node graph editor and viewer for Unreal Engine
★ 153UnrealPixelStreamingExamples. Sample project demonstrating how to set up unreal render streaming within a JavaScript framework (VueJS)
★ 45NaniteNiagara. This Blueprint and C++ example shows how to render 100,000 Niagara GPU Particles with Nanite Instance Static Mesh Components
★ 66nanite-webgpu. UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
★ 1.1kvuefinder. A sleek, developer-friendly file manager for Vue — organize, preview, and manage files with ease.
★ 596Cog. Cog is a set of debug tools for Unreal Engine built on top of Dear ImGui
★ 607magic-wormhole. get things from one computer to another, safely
★ 23ktlse. Single C file TLS 1.2/1.3 implementation, using tomcrypt as crypto library
★ 682MultiScaleErosion. Code release for "Terrain Amplification using Multi-scale Erosion"
★ 29polyform. Immutable mesh processing library
★ 225hierarchical-3d-gaussians. Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
★ 1.5kStopThePop. Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
★ 251FrustumVolumeCaching. The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"
★ 36PCGExtendedToolkit. The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.
★ 672AssetCooker. Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
★ 438lobster. The Lobster Programming Language
★ 2.7kVoxelExtraPlugin. This is a Unreal Engine plugin designed to be used along side Voxel Plugin 2.0
★ 25gaussian-splatting. Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
★ 23kunreal-pcg-examples. Accompanying project to the Unreal PCG Tutorial series: https://www.youtube.com/watch?v=BqPhdQOweqU&list=PLA03OHAaHgYpo0enf8p-2oEpja3grLOKZ
★ 132qef. Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages
★ 89WindingNumber. Code for fast approximate generalized winding number (solid angle) computation for triangle soups
★ 146EpicResearch. Research about Epic Games' non-documented API
★ 427NimForUE. Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
★ 544RedTechArtTools. Unreal Engine 5 Plugin for a variety of Tech Art Tools and features.
★ 209i3s-spec. This repository hosts the specification for Scene Layers which are containers for arbitrarily large amounts of geographic data. The delivery and persistence model for Scene Layers, referred to as Indexed 3d Scene Layer (I3S) and Scene Layer Package (SLPK) respectively, are specified.
★ 336instant-ngp. Instant neural graphics primitives: lightning fast NeRF and more
★ 18kue5coro. A deeply integrated C++ coroutine plugin for Unreal Engine 4 and 5.
★ 1.1kJoltPhysics. A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
★ 11kegs-api-rs. Minimal rust crate to access Epic Games API
★ 13Epic-Asset-Manager. A frontend to Assets purchased on Epic Games Store
★ 517vml. C++17 GLSL-like vector and matrix math lib
★ 189renderdoc. RenderDoc is a stand-alone graphics debugging tool.
★ 11kChalice. C++
★ 4unreal-optimus-example. C++
★ 4circle. The compiler is available for download. Get it!
★ 2.6kshaders. Circle C++ shaders
★ 498hlslpp. Math library using HLSL syntax with multiplatform SIMD support
★ 1.1kAdaptiveWienerFilter. C++ Implementation of the Adaptive Wiener Filter (Based on Opencv Library)
★ 60perforce-slack-trigger. This trigger causes perforce to post new commits to a particular slack channel. Includes user, cl and comment.
★ 4luau. A small, fast, and embeddable programming language based on Lua with a gradual type system.
★ 5.7ktthresh. C++ compressor for multidimensional grid data using the Tucker decomposition
★ 56openvdb. OpenVDB - Sparse volume data structure and tools
★ 3.4kPixelStreamingCloudGuide. A guide to Pixel Streaming in the cloud (AWS, Azure, GCP, Linux, Windows).
★ 120compute_rasterizer. Rendering Point Clouds with Compute Shaders
★ 746SceneViewExtTest. Unreal Engine 4.26 test project and plugin for SceneViewExtension and how to hook custom shaders to RDG/GraphBuilder
★ 29EACopy. Robocopy alternative with a bunch of different features
★ 340SimpleP4VS. A simple Visual Studio 2017/2019 plugin that let's you check out files in p4 and won't slow your VS to a crawl.
★ 14robin-hood-hashing. Fast & memory efficient hashtable based on robin hood hashing for C++11/14/17/20
★ 1.6kwfc. A C++ port of Wave Function Collapse Tiling
★ 338VoxelMultiplayer. Some modifications on the MP-code of the Voxel Plugin for Unreal Engine
★ 16enkiMI. C and C++ Minecraft Importer library
★ 109ProgrammerArt. :sunrise_over_mountains: free voxel-related art for all
★ 76linux-perforce-installer. A shell script that will automate setting up a perforce server on a linux host.
★ 49Fast-Quadric-Mesh-Simplification. Mesh triangle reduction using quadrics
★ 1.8kig-cachesim. C
★ 655ig-cachesim-ue4. Insomniac games cache simulation tool plugin for UE4
★ 58Voxel-Art. Plugin for creating huge worlds that you can change in real time
★ 44Mayday. GAMEDEV / Lightweight crash reporter for Unreal Engine
★ 32windowsterminal-shell. Install/uninstall scripts for Windows Terminal context menu items
★ 1.8kFlaxEngine. Flax Engine – multi-platform 3D game engine
★ 6.9kbgfx. Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
★ 17kopengametools. A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
★ 422ObjectDeliverer. ObjectDeliverer is a data transmission / reception library for Unreal Engine (C ++, Blueprint).
★ 191Rock-fracturing. Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.
★ 51Dynamic-Kelvinlets. Final MSc project on procedural elastic animations, written in DirectX 11 and C++
★ 9CubicInterpolationCUDA. GPU accelerated pre-filtered cubic b-spline interpolation using CUDA
★ 136taichi_mpm. High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
★ 2.6kcubiquity. Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.
★ 283UnrealEngineSkyAtmosphere. Unreal Engine Sky Atmosphere Rendering Technique
★ 843taichi. Productive, portable, and performant GPU programming in Python.
★ 28kSolidTextureNets. Python
★ 22tracy. Frame profiler
★ 16kmsdfgen. Multi-channel signed distance field generator
★ 4.9kUE4-T2DA. Texture2D Array
★ 48recastnavigation. Industry-standard navigation-mesh toolset for games
★ 7.8kcereal. A C++11 library for serialization
★ 4.7kDAG-example. WIP
★ 7pfr. std::tuple like methods for user defined types without any macro or boilerplate code
★ 1.5kgvdb-voxels. Sparse volume compute and rendering on NVIDIA GPUs
★ 718glsl-perlin-voronoi. GLSL Compute shader implementation of 2D+3D Perlin noise & Voronoi diagrams using thread cooperation
★ 12AnotherCraft. A Minecraft clone demo (master thesis)
★ 253gmath. Lightweight C++ geometry math library (Vectors, Quaternions and Matrices)
★ 42ska_sort. C++
★ 248phpbb_2fa. phpBB extension to implement 2FA
★ 17socialshare. Social Sharing with OpenGraph Meta Tags Extension for phpBB
★ 6commit-message-emoji. Every commit is important. So let's celebrate each and every commit with a corresponding emoji! :smile:
★ 1.6kcrunchersharp. Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, padding, etc).
★ 71naba-2016-workshop-assets. MagicaVoxel assets for a NABA course
★ 2ArchiveBox. 🗃 Open source self-hosted web archiving. Takes URLs/browser history/bookmarks/Pocket/Pinboard/etc., saves HTML, JS, PDFs, media, and more...
★ 28kentt. Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
★ 13knocode. The best way to write secure and reliable applications. Write nothing; deploy nowhere.
★ 66kue4cleaner. Cleans up Binaries, Intermediate, .sln and generates new files from the command line (with context menu installation)
★ 9ueversionator. ueversionator is a tool to download custom UE engine builds, extract and register them for use.
★ 49SPlisHSPlasH. SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
★ 1.9kBlueprintRetarget. An small tool that allows retargeting invalid blueprints when its parent class is missing on UE4
★ 105q2vkpt. Real-time path tracer VKPT integrated into q2pro Quake 2 client.
★ 962WindowsHModular. A modular Windows.h Header. Licensed under Public Domain & MIT.
★ 419prefabricator-ue4. Prefabricator - Prefab plugin for Unreal Engine 4 https://prefabricator.dev
★ 338eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
★ 11kconcurrentqueue. A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
★ 12kmmmm.
★ 834WaveFunctionCollapse. Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
★ 25kUE4_MagicConsole. Enhanced UE4 output log widget
★ 87voronoi. A C implementation for creating 2D Voronoi/Delauney diagrams
★ 723AutoSizeComments. Plugin for Unreal Engine that adds auto resizing comment boxes
★ 110UnrealGDK. SpatialOS GDK for Unreal Plugin
★ 414worldengine. World generator using simulation of plates, rain shadow, erosion, etc.
★ 1.1kue4cli. Command-line interface for Unreal Engine 4
★ 266GenericGraph. Generic graph data structure plugin for ue4
★ 769ut432pubsrc. Unreal Public Source Distribution
★ 18Turbo-Run-Length-Encoding. TurboRLE-Fastest Run Length Encoding
★ 290filament. Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
★ 20kKantanUE4VS. Visual Studio extension for UE4 coding.
★ 23SDFGen. A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
★ 837youtube-dl. Command-line program to download videos from YouTube.com and other video sites
★ 141ksplinterp. Lightweight, multithreaded, MEX-aware C++ header-only template library for parallel calculation of linear, bilinear, and trilinear interpolation.
★ 63FastNoiseSIMD. C++ SIMD Noise Library
★ 635babun. Babun - a Windows shell you will love!
★ 8.5kWaterSurfaceWavelets. C++
★ 149water-wave-packets. Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)
★ 45Triangle. CMake project for Jonathan Shewchuk's Triangle mesh generator.
★ 73mapgen2. JavaScript version of mapgen2 polygon map generator algorithms
★ 447UnrealBuildScripts. Scripts I've found useful when developing in UE4
★ 62OpenGlobe. A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information
★ 395Remotery. Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
★ 3.3kDonAINavigation. This plugin provides a 3D dynamic pathfinding system for use with Unreal Engine 4. It's primarly designed for Flying AI creatures based in dynamic or procedural worlds that need to solve complex pathfinding tasks.
★ 270libmorton. C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates
★ 660cashgenUE. Runtime Procedural Terrain Generator for UnrealEngine
★ 478OceanProject. Environment Plugin Project (Ocean Simulation, Sky Simulation, Buoyancy, Time, Fish plugins for Unreal Engine 4)
★ 1.4kuesvon. 3D navmesh generation and pathfinding plugin for UnrealEngine
★ 262RealtimeMeshComponent. Unreal Engine 5 plugin component for rendering runtime generated content.
★ 1.8kfluid-simulator-v2. Fluid Simulator implementing all the main algorithms like SPH, MPM and PBF
★ 78sk. Solovay Kitaev algorithm
★ 12SoACode-Public. Public repository for all the game code for Seed of Andromeda.
★ 343Gource. software version control visualization
★ 13kLivePP. A UE4 plugin wrapper for Molecular Matter's Live++ Hot-Reloading Library
★ 109CALVINBALL. All sorts of random publicly-available information, assets, scripts, and more.
★ 251UE4VoxelTerrain. Unreal Engine 4: Smooth voxel terrian example
★ 590voxelizer. Header only mesh voxelizer in c99
★ 664dog. Cat Improved
★ 9UE4-CheatSheet. An Cheat Sheet for Unreal Engine 4 C++ programming, licensed under CC BY-NC-SA 4.0
★ 452logisim-evolution. Digital logic designer and simulator
★ 8dialogue. Dialogue Editor
★ 37KantanDocGenPlugin. UE4 editor plugin for generating documentation of both Blueprints and Blueprint-exposed C++ classes
★ 132UnrealEngineShaderPluginDemo. A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
★ 1kearlyoom. earlyoom - Early OOM Daemon for Linux
★ 4.2kLocalSimulation. This plugin allows you to essentially create PxScene or Physic Scenes by placing an Actor, and adding other Static Mesh Components and soon Skeletal Mesh components within this space. Adding Constraints, and Forces will work as expected, but now with the additional layer of abstraction so that simulation can be anchored to a transform.
★ 44UE4-CustomGravityPlugin. Unreal Engine 4 : Custom Gravity Plugin
★ 354Unreal-Binary-Builder. An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source.
★ 701browsh. A fully-modern text-based browser, rendering to TTY and browsers
★ 19kmapgen-viewer. Map generator based on Voronoi Diagram and Perlin noise
★ 216stb. stb single-file public domain libraries for C/C++
★ 34kprogressive-mesh-reduction-with-edge-collapse. Minimize the number of polygons to create a 3D mesh
★ 28meshoptimizer. Mesh optimization library that makes meshes smaller and faster to render
★ 8.2kaltWinDirStat. An unofficial modification of WinDirStat
★ 632uPIT. µPIT - The Free, Easy-To-Use Unreal Engine Plugin Installation Tool By HowToCompute.
★ 6OpenCL.uplugin. OpenCL Plugin for Unreal Engine 4
★ 37FastNoiseLite. Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
★ 3.5kdotfiles. my rcs
★ 22Gdbinit. Gdbinit for OS X, iOS and others - x86, x86_64 and ARM
★ 1.8kexa. A modern replacement for ‘ls’.
★ 24ktokei. Count your code, quickly.
★ 15kuna. A universal interface to multiple unarchiving tools
★ 73xsv. A fast CSV command line toolkit written in Rust.
★ 11kripgrep. ripgrep recursively searches directories for a regex pattern while respecting your gitignore
★ 67kfd. A simple, fast and user-friendly alternative to 'find'
★ 44kvespa. The AI search platform
★ 7kUE4VoxelTerrainEditor. A voxel terrain editor plugin for Unreal Engine 4
★ 65godot. Godot Engine – Multi-platform 2D and 3D game engine
★ 115kremi. Python REMote Interface library. Platform independent. In about 100 Kbytes, perfect for your diet.
★ 3.6khow_to_win_slot_machines. This is the code for "How to Do Win Slot Machines - Intro to Deep Learning #13' by Siraj Raval on YouTube
★ 82JSCaml. A compile time transformation from JavaScript to OCaml, along with an OCaml implementation of the JavaScript builtin library.
★ 455toggl_target. A little project to make sure I keep on track of my monthly goals of working hours.
★ 87z3. The Z3 Theorem Prover
★ 13ki3blocks. Additional/custom blocks which fit my needs
★ 600LumixEngine. 3D C++ Game Engine - yet another open source game engine
★ 3.9kKeras-FlappyBird. Using Keras and Deep Q-Network to Play FlappyBird
★ 442home-automation. Raspberry Pi 3 based home automation with NodeJS and React Native.
★ 3.4kStreetMap. Import OpenStreetMap data into Unreal Engine
★ 2.3k