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Godot-AdvancedBillboard. AdvancedBillboard allows for more advanced Y axis billboarding in 3d and 2d space
11Godot-Novatools. A collection of base classes and static functions used in multiple plugins made by NovaDC.
7Godot-AutoScrollContainer. A ScrollContainer that automatically scrolls itself, with multiple configurations for the type of scrolling animation, timing, and the ability to pause and resume.
7Godot-PlaytimeTimer. A count up timer specifically built to run for long period of time in a single scene, with a manager and optional autoload to ensure that the state is always safely handled.
6Godot-ButlerExportPlugin. A Godot plugin that provides an interface for itch.io's butler utility in the Godot editor.
6Godot-VisibilityButtons. Simple button controls that allow for toggling the visibility of nodes.
4Godot-WindowButtons. Simple button nodes for godot that allow for changing common attributes of windows.
4Godot-VideoExportPlatform. A simple Godot EditorExportPlatformExtension that provides a interface for video rendering in the editor's export menu.
4Godot-Spyglass. A Godot addon node that maps a Window accurately into 2D world space, with full control both ways.
3IBS-Godot. Revolutionary System for Gosot
3Godot-DateTimeLabel. Adds a single configurable label used for displaying the date and time. A very simple control node made for the sake of quick and simple solutions in times of need (like - say - a game jam...).
3Godot-RSS. A godot plugin for parsing and displaying RSS feeds in engine and editor. NOTE: Requires the GodotXML addon (https://github.com/elenakrittik/GodotXML) as a dependency. NOTE: This only supports RSS feeds and not Atom feeds.
3Godot-Novakit. A collection of plugins made by NovaDC
3Godot-SceneSwitchControls. Adds configurable buttons that changes or reloads the current scene when pressed.
3Godot-CommandExportPlugin. An export plugin using ToolEditorExportPlugin to provide the ability for full CLI shell commands to be run during export.
2Godot-QuitButton. Adds buttons for quitting and restarting the application when pressed, with configurable alternative methods of behaviour if doing so is impossible. A very simple control node made for the sake of quick and simple solutions in times of need (like - say - a game jam...).
2Godot-DocExportPlatform. An EditorExportPlatform for Godot used to export api documents using godot's export menu into a wide array of document formats.
2Godot-DebugInfoControls. A plugin that contains many basic controls that display usefull debuging info. This plugin requires the NovaTools plugin to function.
2Godot-SourceExportPlatform. A simple export plugin for godot that allows for the complete source code to be copied to another directory or compressed into a zip file. Intended for automatic source code exports. Requires the NovaTools plugin as a dependency.
2Godot-FrameLimitControls. A collection of simple Godot Control nodes that allow for controlling the max fps cap.
1Godot-VCSExportPlatform. A simple export platform for godot that connects the builtin editor VCS interface to the export menu. Requires the NovaTools plugin as a dependency and your choice of existing VCS plugin.
1accalgen. A ICAL file generator for animal crossing villager birthdays. My first go at HTML, CSS, and JS.
1Godot-InitialisedAnimationPlayer. A animation player that plays a specified animation on _ready, if the specified animation exists. As of Godot v4.2.1, the ability to set animations to play on ready is built in. This plugin is intended for use in previous versions.
1Godot-VolumeControls. A collection of simple Godot Control nodes that corelate to the volume or mute states of and audio bus in the AudioServer.
1Godot-About-Dialog. A simple about dialog node for the Godot game engine.
1Godot-SceneInstantiateControls. Adds configurable buttons that instantiates scenes into the current scene when pressed, possibly freeing them when released, and with the ability to initialise properties and metadata automatically.
1Godot-DrawnArea2D. An Area2D node with the ability to draw it's CollisionShape2Ds and CollisionPolygon2Ds outside of a debugging context.
1Godot-BFMachine. BFMachine is a simple BF interpreter for Godot 4.
1novadc.github.io. HTML
1Godot-PauseControls. A small collection of preconfigured control nodes that allow for easy interaction with SceneTree pausing and resuming. This addon requires Novatools v1.2 or up for full functionality.
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