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Sweden

MrRobin

Expert
@MrRobinOfficial

I am addicted to programming. Recent Software Engineering graduate from Blekinge Institute of Technology, ready for new opportunities!

Guide-UnrealEngine. This repository is designed to help developers learn how to get started with Unreal Engine and C++.

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Guide-UnitySteamNetcodeGameObjects. This repository is designed to help developers learn how to get started with Facepunch/Steamworks Networking and Unity Netcode For GameObjects.

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Godot-Saveable. A save system for Godot C#. It uses Newtonsoft.Json for serialization and deserialization. It supports both encrypted, compressed and regular mode.

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Unreal-NebulousVehicle. [WIP] A plugin for Unreal Engine, which extends Chaos Vehicle plugin.

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Guide-UnityDearImGui. This repository is designed to help developers learn how to get started with dear-imgui. This project includes tutorials and examples for using dear-imgui with the Unity.

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Unity-Inputter. Extension tool for the Unity Input System that adds support for the Logitech G29 steering wheel and provides additional functionality for handling input.

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EasingFunctions. A collection of easing functions. It supports multiple programming languages and game development frameworks.

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Unreal-CommonTime. Unreal Engine plugin that provides an editor view for editing DateTime and Timespan values.

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Unreal-IniParser. Read/Write an .Ini file the unreal way!

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Unreal-EventBus. The Event Subsystem is an event-based communication within the game. It enables a more modular and maintainable architecture.

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Drifter-Unity. [WIP] A semi-realistic vehicle library for Unity. Developed by using Drifter C# Wrapper.

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Unity-Car-ECS. [WIP, It's using below ECS 1.0] A car game built in Unity using the Entity Component System.

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Unity-Poker. [WIP] A multiplayer poker game built in Unity, designed to serve as a learning resource for developers and students.

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Unity-Parser. A friendly parsing system for Unity. This system supports a wide range of data types, and offers try-parse methods.

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Unity-Saveable. A modular and performance-oriented save system for Unity, designed to help developers easily store and retrieve data in their games. This system uses JSON and encryption/decryption to securely save data, and utilizes the Unity-JSON plugin to ensure compatibility and efficiency.

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MrRobinOfficial.

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Unity-Debugger. [WIP] Developer console for Unity, that allows you to create custom commands and customize the appearance of the console.

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Unity-JSON. Tool for Unity that helps developers easily serialize and deserialize Unity-specific data types by using custom JSON converters. This system offers a variety of JSON settings to customize the serialization process, and is designed to make it easy to work with JSON data in Unity projects. Developed by using Newtonsoft JSON.

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Unity-Tools. A collection of tools for Unity. These tools include features such as trigger zones and component validation for GameObjects.

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