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Real-Time-Rendering-4th-CN. 《Real-Time Rendering 4th》 (RTR4) 中文翻译
★ 3.2kMoRenderer. A c++ implemtation of software rasterization application
★ 17RayTracing-with-Unity-URP. C#
★ 8openclaw. Your own personal AI assistant. Any OS. Any Platform. The lobster way. 🦞
★ 385kclaude-code. Claude Code is an agentic coding tool that lives in your terminal, understands your codebase, and helps you code faster by executing routine tasks, explaining complex code, and handling git workflows - all through natural language commands.
★ 140kmcp-windbg. Model Context Protocol for WinDbg.
★ 1.5kMaterialX. MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
★ 2.2kCinder-Renderer. Vulkan Renderer
★ 6ShaderConductor. ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
★ 1.8kSPIRV-Cross. SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
★ 2.5kNEU-Thesis. 东北大学学位论文LaTex版 (本硕博通用),可直接导入Overleaf。LaTex version of Northeastern University's thesis, which can be imported directly into Overleaf.
★ 127kys-cpp. 《金庸群侠传》c++复刻版,已完工
★ 2.9kmimalloc. mimalloc is a compact general purpose allocator with excellent performance.
★ 13kFidelityFX-SDK. The main repository for the FidelityFX SDK.
★ 1.8kmimalloc-bench. Suite for benchmarking malloc implementations.
★ 509UnityDenoiserPlugin. CMake
★ 87text2room. Text2Room generates textured 3D meshes from a given text prompt using 2D text-to-image models (ICCV2023).
★ 1.1kFundamentals-Of-Computer-Graphics-5th-CN. 计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
★ 783Real-Time-Rendering-4th-CN. 《Real-Time Rendering 4th》 (RTR4) 中文翻译
★ 3.2kAssetStudio. AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
★ 16kVulkanTutorialCN. Vulkan中文教程
★ 781HIPRT-Path-Tracer. Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
★ 321ReSTIR_PT. Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
★ 526StarRailNPRShader. Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
★ 984vk_minimal_latest. A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
★ 373Game-Programmer-Study-Notes. :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
★ 10kpbrt-v4. Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
★ 3.6kThinkingInCPPChinese. 《C++编程思想》重译
★ 17FundamentalsOfComputerGraphics-CN. 计算机图形学基础(中文译本)
★ 137pbrtbook. pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
★ 1.3kCustomSRPfromCatlike. A Custom Scriptable RenderPipeline learned from Catlike Tutorial
★ 1shadPS4. PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
★ 32kUnitySingleton. The best way to implement singleton pattern in Unity.
★ 699InfinityRenderPipeline. Graphics Research for Unity Scriptable Render Pipeline.
★ 270GAMES_404. 图形学就业指南
★ 5portal2. Portal 2 Sound Files
★ 93Unique3D. [NeurIPS 2024] Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image
★ 3.6kOpenUSD. Universal Scene Description
★ 7.4kSharpGPU. Hardware abstract layer for modern gpu based on Metal/Vulkan/DirectX12 backend.
★ 69DirectXShaderCompiler. This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
★ 3.6kScriptableObjectCollection. A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or user-friendly inspectors!
★ 599asynclear. 基于 Rust 的异步操作系统内核。目前可运行在 QEMU riscv64gc 环境下
★ 10Kino. A collection of custom post processing effects for Unity
★ 2.4kUnityURP-MobileDrawMeshInstancedIndirectExample. Example project to draw 1million grass instances on mobile
★ 1.7kUnity3DTraining. 【Unity杂货铺】unity大杂烩~
★ 9.1kUnity3D-CG-programming. Various shaders.
★ 2kReal-Time-Rendering-4th-Bibliography-Collection. Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
★ 3.8kDirectX11-With-Windows-SDK. 现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
★ 1.7kClassic-Sponza. Unity remaster of the classic Sponza scene.
★ 367MoRenderer. A c++ implemtation of software rasterization application
★ 17Ray-Tracing. C#
★ 524ControlledMixtureSampling. Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023
★ 20CustomRayTracing. Path Tracing with Unity RayTracing Shader
★ 119TrueTrace-Unity-Pathtracer. A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
★ 1kPiccolo. Piccolo (formerly Pilot) – mini game engine for games104
★ 6.7kXCharts. A charting and data visualization library for Unity. Unity数据可视化图表插件。
★ 3.8kkajiya. 💡 Experimental real-time global illumination renderer 🦀
★ 5.3kLearnRust. About The Rust Programming Language
★ 5ExplorerEx. A Swift, Multi-Tabbed, Modern UI and Humanized File Explorer.
★ 370RayTracingRenderer.
★ 2RealtimeRendering.
★ 2RayTracing-with-Unity-URP. C#
★ 103Procedural-Planets. C#
★ 649tinyrenderer. A brief computer graphics / rendering course
★ 24k