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SPHFluid. Interactive 3D Fluid Simulation based on SPH
55VolumetricTerrain. Volumetric Terrain Generation and Manipulation based on GPU Marching-cube
11HarshLight. Real-time global illumination based on voxel cone tracing
8vectorizer2-archive. Source code (archive) for "Vectorization for fast, analytic, and differentiable visibility" (TOG 2021)
4PathTracer. A multithreaded monte-carlo raytracer
2pbrt-v3. Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
1Space-Escape. Space Escape - Building Virtual World Round 1 ETC CMU
1Doot-Doot-Cat. Doot Doot Cat - Building Virtual World Round 3 ETC CMU
1VR_Rehearsal. VR Rehearsal 2016 Spring ETC Semester Project
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