This is your work, valued
Developer of King's Crook, a 3D software rendered game made entirely from scratch.
NTSC-CRT. NTSC encoding/decoding in C89 using only integers and fixed point math. Supports NES decoding. Can be used as an image filter for games or real-time applications.
570PL3D-KC. A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook.
150PAL-CRT. PAL encoding/decoding in C89 using only integers and fixed point math. Supports NES decoding. Can be used as an image filter for games or real-time applications.
115PL-EarlyC. 3D software renderer written with a very old dialect of C for the Motorola 68000 processor.
42Digital-Subband-Video-1. Wavelet video codec in less than 5000 lines of C. Comparable to MPEG-1/MPEG-2 in terms of efficiency and quality.
35Digital-Subband-Video-2. Lossy/lossless wavelet video codec. Comparable to H.264 in terms of efficiency and quality.
32PL-68000. A small, fast, integer-only texture mapped software renderer optimized for a Motorola 68000 processor.
25KC-Community-Software-Renderer. Public software renderer being developed for fun by the King's Crook community.
20obj2dprj. Converts Wavefront OBJ to a Dungeon Project file for use in the King's Crook model editor
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