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GBA-image-tools. Game Boy Advance tools for image and video conversion
★ 27ubootwrite. A simple tool to upload data to the RAM of linux systems running the U-Boot bootloader
★ 24res2h. A flexible resource compiler similar to bin2h and qrc
★ 21GBA-mem. Game Boy Advance faster EWRAM hack
★ 17HubAlyzer. A spectrum analyzer display for HUB75 RGB LED panels and I2S microphones
★ 15action-clang-tidy. A GitHub action to check a repository using clang-tidy
★ 8MixxxReloopMixageMappings. Controller mappings for the Reloop Mixage IE DJ controller to be used in Mixxx
★ 6LightBook. An interactive LED display using an ESP8266 and a WS2812 LED strip
★ 6MAMEduino. Use an Arduino Leonardo to connect buttons and a coin receptor to a PC for sending keypresses and controlling hardware
★ 5Read_Test. Test code for scaling and reading the OpenGL backbuffer to CPU memory
★ 5NerDisco. A simple OpenGL/GLSL live VJ tool for Ada-/boblight displays
★ 4action-ctest. A GitHub action to run unit tests on a repository using CTest
★ 3GBA-compress. Game Boy Advance tools for compression
★ 2compress. CoMPres5 (short cmp5) is a collection of / testbed for lossless compression algorithms
★ 2dd_usbfb-1.1. ArtistaUSB framebuffer driver for Data Display Group / Apollo Display Technologies boards and USB monitors
★ 2approx. C++ testbed for (transcendental) function approximations
★ 2action-clang-format. A GitHub action to check a repository using clang-format
★ 2sfivt. Simple Framebuffer Image Viewing Tool for Linux
★ 1reddit-ipod-guides. All my iPod/Music player guides posted on Reddit, archived here in an open format: the markdown.
★ 270all-ways-egpu. Configure eGPU as primary under Linux Wayland desktops
★ 408NanoApps. NanoApps Beta lets you run a collection of, and build your own, homebrew apps on iPod nano 7th generation.
★ 42ipodloader2. Bootloader for classic iPods. Supports Rockbox, iPod Linux, and stock iPod OS.
★ 74ipod_mini. C
★ 5rockpod. Custom Rockbox firmware for iPod Classic & Video.
★ 143pl_mpeg. Single file C library for decoding MPEG1 Video and MP2 Audio
★ 933boot-time-wizard. Python
★ 65encodec. State-of-the-art deep learning based audio codec supporting both mono 24 kHz audio and stereo 48 kHz audio.
★ 4kVRVQ. Variable Bitrate Residual Vector Quantization for Audio Coding
★ 54small3dlib. Suckless PD 3D software rasterizer
★ 73rustdesk. An open-source remote desktop application designed for self-hosting, as an alternative to TeamViewer.
★ 119ksuperfw. SuperFW is a modern open-source Supercard firmware
★ 253OpenTendo-AGB.
★ 139gba-net-send. Rust
★ 3gba-net-boot. C
★ 19Sammie-Roto-2. A GUI for masking/rotoscoping video using AI models
★ 302MahPicoBoi. A Raspberry Pi Pico based Midi Interface for the Gameboy
★ 5V2releases. A friendly ARM assembler and simulator for educational use
★ 123gba-sound-demo. GBA sound demos for testing different sample rates and bit depths
★ 12optimized-routines. Optimized implementations of various library functions for ARM architecture processors
★ 707audio-codec-benchmark. Comprehensive quantitative comparison of lossless and lossy audio codecs
★ 41gba-bootstrap. Templates to start a GBA project with the bare minimum number of files
★ 62gba-minimal. Minimal GBA ROM
★ 2nanoKONTROL-Config. Configuration tool for Korg nanoKONTROL
★ 14gba_video. Python
★ 14gba-free-fonts. Free font resources for GBA game development
★ 96kicad-gamepaks. This repository contains KiCad symbols, footprints, board outlines and project templates for various Game Boy "Game Pak" cartridges. This includes the original Game Boy, Game Boy Color and Game Boy Advance.
★ 105ChisFlash. ChisFlash is an open-source GBA🎮 flashcart that supports 1M of save type.
★ 175ulcplayer-gba. Gameboy Advance player for ulc-codec
★ 12ulc-codec. Ultra-low-complexity MDCT Audio Codec
★ 32rpi-image-gen. A tool to generate highly customised software images for Raspberry Pi devices.
★ 928LocalCragApp. Deploy your local alternative to the well known online climbing guide platforms with LocalCrag to keep control over all data in the crags you are developing!
★ 20fixed-point-math. SIN, COS, SQRT, RSQRT & FLOOR(LOG2(x)) in fixed-point representation, targetting tiny 32-bit platforms. Notably, C++ STL is not required.
★ 9GBA_Raytracing. Raytracing on Gameboy Advance.
★ 6Dither3D. Surface-Stable Fractal Dithering
★ 1.6kesp32-a2dp-sink. ESP32 A2DP sink with extra codecs
★ 281arduino-audio-tools. Audio Tools (a powerful Audio library for Arduino, PlatformIO, IDF)
★ 2.3kLACT. Linux GPU Configuration And Monitoring Tool
★ 5.2ktiledpalettequant. HTML
★ 57secret_santa_2024. Source code of the Secret Santa Cookiemonster demo for GBA
★ 3zxing-cpp. C++ port of ZXing
★ 1.9kQmlMobileScanner. Barcode & QR code reader/writer based on qzxing, zxing-cpp and zint libraries
★ 18SCodes. This project is Qt & Qml wrapper for ZXing-C++ Library that is used for decoding 1D and 2D barcodes.
★ 140junction_jive. Junction Jive: GBA demo by Solar
★ 2GBA. Experimental FPGA implementation of a GBA cart!
★ 18gba-conway. Conway's Game of Life on the GBA
★ 15GeBurtstAg. A tiny (and broken) audio-visual GBA demo (3D software rendering).
★ 17AGB_ReverseEngineer.
★ 149realnumb. A real numbers library with support for fixed point types.
★ 3liborangepower. Generic C++20 library consisting of mainly header files
★ 3txa_ant. Textured version of the A.N.T. Landscape blender addon
★ 140ARDrone-Android-GEII. Android Application to control and monitor the Parrot AR. Drone 2.0 quadricopter with OpenCV features.
★ 8StarstreamDroneGEII-Upgrade2017. This is a project to control the AR Drone 2.0 from Parrot with an Android device and a bluetooth controller.
★ 3VitamioBundle. Vitamio for Android
★ 5.3kardrone-wpa2. WPA2 support for AR Drone 2.0
★ 129Mesen2. Multi-system emulator (NES, SNES, GB, GBA, PCE, SMS/GG, WS) for Windows, Linux and macOS
★ 2.4kAGIDL. The ultimate open-source, feature-rich image library geared with a rich set of image codecs, image extraction, and image manipulation utility functions.
★ 15P2kElfs. Various ELF programs for Motorola P2K phones.
★ 25SCFW. SCFW Supercard Custom Firmware & Kernel
★ 188WebDeck. The free stream deck alternative
★ 919gba-flashcartio. 📖 A Game Boy Advance (GBA) C library to access the flashcart's SD card.
★ 28ssdpcm. Step-Selected Differential Pulse Code Modulation audio codec, format specification and implementation
★ 7ssplayer-nes. Sample player for NES using SSDPCM codec (originally designed by "Algorithm")
★ 11arm-docs. Links to relevant ARM documentation for Nintendo homebrew development
★ 137ColorEPaperPhotoFrame. Battery operate photo frame using the 7 color 5.65 inch e-paper display from Waveshare
★ 35gba-llvm-devkit. Game Boy Advance toolchain based on LLVM
★ 71cling. The cling C++ interpreter
★ 4.2kAVR-FFT. 3 implementations of the FFT for Arduino AVR platforms!
★ 146paperless-ngx. A community-supported supercharged document management system: scan, index and archive all your documents
★ 44kqoa. The “Quite OK Audio Format” for fast, lossy audio compression
★ 956butterchurn. Butterchurn is a WebGL implementation of the Milkdrop Visualizer
★ 1.9kmodV. modular audio visualisation powered by JavaScript
★ 495SandDance. Visually explore, understand, and present your data.
★ 7.1kdithermark. Transform your photos into pixel art
★ 162WINDOWS-OPTIMIZATIONS. SKRIPTS FOR WINDOWS DESUBOPTIMIZATION
★ 676ALVR. Stream VR games from your PC to your headset via Wi-Fi
★ 7.8kOculusLinkLinux. OLL(WIP) is a open-source project that aims to allow the Oculus Quest(both 1 & 2) work on Linux wired.
★ 170valheim-server-docker. Valheim dedicated gameserver with automatic update, World backup, BepInEx and ValheimPlus mod support
★ 2.2kwhisper.cpp. Port of OpenAI's Whisper model in C/C++
★ 52kSoftwareRenderer. C++ Software Renderer/Rasterizer
★ 100petinator. Firmware for bottle-to-filament machines
★ 29opencartgba. Open Source GBA Flashcard
★ 115NintendoPCBs. Replacement pcb's for Nintendo games.
★ 317Arduino-Filters. Arduino Finite Impulse Response and Infinite Impulse Response filter implementations.
★ 134libsavgba. A library to access various backup media in GBA cartridges
★ 32gba-compression. Pure Rust implementations of the compression/decompression routines used by the GBA
★ 3Nintendo_DS_Compressors. Compressors for Nintendo GBA/DS consoles by CUE
★ 39gba-plusplus. C++ library for writing Game Boy Advance apps and games
★ 72releases-xt.
★ 1434klang. Official 4klang repository
★ 342yabridge. A modern and transparent way to use Windows VST2, VST3 and CLAP plugins on Linux
★ 4kwhisky. A collection of stateless random number generators in C
★ 34xrns2xmod. Xrns2XMOD is a Renoise to MOD / XM format converter
★ 47PicoCart64. N64 development cart using a Raspberry Pi RP2040
★ 835agbabi. Provides GBA optimized functions for some common, handy operations.
★ 79ezfo-disc_io. libfat Gameboy Advance Disc Interface for EZ Flash Omega flash cartridge
★ 18DeDRM_tools. DeDRM tools for ebooks
★ 15kacsm-calibre-plugin. Calibre plugin for ACSM->EPUB and ACSM->PDF conversion.
★ 1.2kAGB_LIPO. A cheap, DIY style LiPo adapter for AGB without having to mod the console
★ 18GBA_Dev_Docker_Template. Game Boy Advance Docker Development Template
★ 7libplum. Image-handling library that allows reading and writing common image file formats
★ 16libvips. A fast image processing library with low memory needs.
★ 12knvtop. GPU & Accelerator process monitoring for AMD, Apple, Huawei, Intel, NVIDIA and Qualcomm
★ 11knvidia-vaapi-driver. A VA-API implemention using NVIDIA's NVDEC
★ 1.7ksynology-drive. Unofficial RPM package of Synology Drive Client
★ 177libhelix-mp3. Fixed-point MP3 decoder (RISC-V port)
★ 111simple3dengine. A simple 3D engine written in C with integer math (fixed-point). I WROTE THIS WHEN I WAS 16 - DO NOT USE!!
★ 2GBA-3D-Renderer. A homebrew 3D software renderer developed for Nintendo's GameBoy Advance.
★ 25GxEPD2. Arduino Display Library for SPI E-Paper Displays
★ 1.5kBIOS. A Game Boy Advance replacement BIOS.
★ 111libfixmatrix. C library for fixed point matrix, quaternion and vector calculations
★ 456fgl. mirror of fgl - Flatmush/Fixed-Point Graphics Library
★ 8raygui. A simple and easy-to-use immediate-mode gui library
★ 5kraylib. A simple and easy-to-use library to enjoy videogames programming
★ 34kled-mapper. An online tool to generate and visualize maps for irregular and/or gapped LED layouts, for use with FastLED, Pixelblaze and other libraries.
★ 240VQMT. VQMT: Video Quality Measurement Tool. Fast implementations of the following objective image quality metrics: PSNR, SSIM, MS-SSIM, VIFp, PSNR-HVS and PSNR-HVS-M.
★ 387FlashGBX. Reads and writes Game Boy and Game Boy Advance cartridge data. Supported hardware: GBxCart RW, GBFlash, Joey Jr, Game Bub
★ 838arm-mariokart. ARM11 group project; Atanas G., Norbert P., Daniel Z., Levente K.: MARIO KART
★ 13sigrok-pico. Use a raspberry pi pico/pico2 (rp2040/rp2350) as a logic analyzer and oscilloscope with sigrok
★ 1.1kmodern-cpp-features. A cheatsheet of modern C++ language and library features.
★ 22kIV1. A low-complexity VQ image codec
★ 4VectorQuantization. Image compression using vector quantization
★ 6KiNoMet. Reimplementation of Meteo
★ 10HeartLib. Comprehensive API for Nintendo GBA inspired by HAMLib and HELlib.
★ 32Arduino-BLE-MIDI. MIDI over Bluetooth Low Energy (BLE-MIDI) 1.0 for Arduino
★ 298cookiedough. [creative/demoscene] 'Arrested Development' by Bypass ft. TPB, Revision 2023 (optimized software rendering)
★ 19gba-lz77. C++
★ 14gba-test. Software rasterisation on the GBA in Rust. Some experiments from a while ago.
★ 9lasercut. Module for openscad, allowing 3d models to be created from 2d lasercut parts
★ 350Orbion_Space_Mouse_OLD. ORBION the OpenSource Space Mouse 3D
★ 922nQuantCpp. nQuantCpp includes top 6 color quantization algorithms for visual c++ producing high quality optimized images.
★ 120LibreSprite. Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
★ 8.1klibugba. Low level library to develop GBA games that can also be built for PC. Now in Codeberg.
★ 61AGZ. A circuit-level redesign of the Game Boy Advance, addressing many of the issues seen with the original GBA
★ 449cpufreq. System Monitor and Power Manager
★ 592com.synology.SynologyDrive. Shell
★ 11GBA-FlightSim. A flight simulator for GBA using voxel space rendering.
★ 12NightDriverStrip. NightDriver client for ESP32
★ 1.6kgba-3d. Simple 3D terrain demo for GBA
★ 9glob. Glob for C++17
★ 291libseven. Moved to sdk-seven | From-scratch library for GBA homebrew development
★ 48adpcm-xq. Xtreme Quality IMA-ADPCM Encoder / Decoder
★ 295OpenLara. Classic Tomb Raider open-source engine
★ 5kPotato3d. Simple, fast, fixed point 3d library.
★ 24pillow. A 3D software renderer built from scratch in C++ for learning purposes.
★ 47omega-kernel. EZ-FLASH OMEGA Kernel
★ 135ESP32-Reflow-Controller. Reflow controller with ESP32 and TFT LCD on board.
★ 69ESP32_ReflowOvenController. Reflow Oven Controller with EPS32 and Webapp
★ 48T-962-improvements. Improvements made to the cheap T-962 reflow oven utilizing the _existing_ controller HW
★ 861dkart. An open-hardware and software Gameboy flash-cart and hardware peripheral framework
★ 31gba-link-connection. 🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is to provide multiplayer support to homebrew games.
★ 291ugba-testing. Test framework for libugba. Now in Codeberg.
★ 41gba-modern. An attempt to create a Game Boy Advance game using Modern C++
★ 88fpm. C++ header-only fixed-point math library
★ 829cnl. A Compositional Numeric Library for C++
★ 690WorstCaseStack. This program is used to do static stack analysis on C source code to determine the worst case stack usage for each function
★ 96ST7735_3d_filled_vector. 3D Filled Vector Graphics implementation for STM32
★ 129ST7789_3D_Filled_Vector_Ext. ST7789/ST7735 and STM32 3D Filled Vector Graphics
★ 61gekkio-kicad-libs. KiCad 10.x libraries by gekkio
★ 82gb-hardware. Game Boy -related custom hardware by gekkio
★ 372ESP32CompositeVideo. C++
★ 420ESP8266Audio. Arduino library to play MOD, WAV, FLAC, MIDI, RTTTL, OGG/Opus, MP3, and AAC files on I2S DACs or with a software emulated delta-sigma DAC on the ESP8266 and ESP32 and Pico
★ 2.4kpicoc. A very small C interpreter
★ 593duktape. Duktape - embeddable Javascript engine with a focus on portability and compact footprint
★ 6.2kAnimatedGIF. An optimized GIF decoder suitable for microcontrollers and PCs
★ 527McLighting. The ESP8266 based multi-client lighting gadget
★ 221KeyboardVisualizer. Audio visualizer and effects engine for RGB keyboards, mice, and accessories using the OpenRGB SDK. Supports Windows, Linux, and MacOS. Issue tracker on GitLab (https://gitlab.com/CalcProgrammer1/KeyboardVisualizer)
★ 614hedley. A C/C++ header to help move #ifdefs out of your code
★ 889freerouting. Advanced PCB auto-router
★ 1.8keink-calendar. A very easy, almost zero-configuration, ESP8266/ESP32 E-ink calendar. Caution: UNMAINTAINED Please use CalEPD / Cale-idf
★ 107tinyrenderer. A brief computer graphics / rendering course
★ 24kgba-bt-hid. Turn your Game Boy Advance into a Bluetooth Gamepad.
★ 96owntone-server. Audio server that can play to AirPlay 1+2 speakers (multiroom), Chromecast and locally. Supports Spotify, internet radio and many file formats. Also MPD server, iTunes DAAP, smart playlists, Apple Remote and much more.
★ 2.5kopen-qrcode. https://play.google.com/store/apps/details?id=com.mauriciogior.openqrcode
★ 45snapdroid. Snapcast client for Android
★ 225snapcast. Synchronous multiroom audio player
★ 7.8kCapturinha. A tool for real time screen and audio capture on Windows, using NVIDIA's NVENC and with an emphasis on performance, correctness (eg. frame rate stability) and configurability. Mostly made for demoscene productions but you can use it with everything that's on your screen.
★ 163degoogle. A huge list of alternatives to Google products. Privacy tips, tricks, and links.
★ 8.5kyeti3DS. quick and very dirty port of yeti3D for the 3DS. supports touchscreen, circlepad and 3D. requires devkitarm and ctrulib.
★ 50dstools. C++
★ 26gba-toolchain. CMake based toolchain for GBA homebrew development
★ 139gba-sp-headphone-jack. A list of headphone jack mods for the Game Boy Advance SP
★ 60gba-sp-usb-c. PCB to replace GBA SP's charging port with USB-C
★ 87GBA3d. A prototype 3d engine for the gba
★ 4butano. Modern C++ high level GBA engine
★ 1.7kmagnum. Lightweight and modular C++11 graphics middleware for games and data visualization
★ 5.2kSHADERed. Lightweight, cross-platform & full-featured shader IDE
★ 4.8kStacer. Linux System Optimizer and Monitoring - https://oguzhaninan.github.io/Stacer-Web
★ 9.3ksciplot. A modern C++ scientific plotting library powered by gnuplot
★ 691AndroidOpenCVGradlePlugin. Gradle Plugin that will automate retrieving the Android OpenCV SDK and linking it to the project, making it easy to include OpenCV into Android applications.
★ 25fillwave. Multiplatform C++14 graphics engine
★ 23RazerGenie. Qt application for configuring your Razer devices under GNU/Linux.
★ 474ckb-next. RGB Driver for Linux
★ 3.7kCatch2. A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
★ 21kgba-raytracer. Simple Raytracer for the Gameboy Advance written in C
★ 8piugba. 🎮 PIU simulator for the GBA.
★ 129act. Run your GitHub Actions locally 🚀
★ 71kHelloWorld. A C++ Hello World project, using CMake, and GitHub Actions
★ 161lipopi. Guide to setting up LiPo batteries on the Raspberry Pi
★ 430