This is your work, valued

Strasbourg, France

Nicolas Polomack

Expert
@Hirevo

French software developer.

alexandrie. An alternative crate registry, implemented in Rust.

515

mega-rs. An API client library for interacting with MEGA from Rust

32

som-rs. An alternative implementation of the Simple Object Machine, written in Rust

19

OpenGL-Raytracer. C++ GPU ray-tracing using OpenGL Compute Shaders (Experiment)

14

koak. A compiler for a little statically-typed language implemented in Haskell.

14

epitech-c-cpp-headers. An EPITECH header handler for C/C++ projects in Visual Studio Code

8

mega-cli-rs. A command-line tool for interacting with MEGA

6

WebGL-Engine. A custom little WebGL 3D engine (that maybe went quite too far) :D

3

raytracer2. A more advanced and feature-packed raytracer, still in C, adding features like refractions, stereoscopic 3D anaglyph and network compute cluster.

3

apple-music-jwt. An Apple Music developer token generator.

2

Ship-JS-Game. A little Javascript game done with the p5.js library

1

persist. A fast and simple asynchronous process manager.

1

tableau. A library for creating pretty tables in the terminal

1

cpp_indie_studio. A C++ Bomberman implementation on top of the Irrlicht 3D Engine

1

epitech-api-rs. A Rust library to interact with the EPITECH intranet.

1

advent-of-code-2021. My solutions for the 2021 edition of the Advent of Code, using Rust and SOM (Simple Object Machine)

1

raytracer1. A raytracer done in C with the CSFML library and implements some effects like depth of field, diffuse shadows, SSAA and multi-threading.

1

42sh. An advanced feature-packed shell written in C.

1