This is your work, valued
alexandrie. An alternative crate registry, implemented in Rust.
515mega-rs. An API client library for interacting with MEGA from Rust
32som-rs. An alternative implementation of the Simple Object Machine, written in Rust
19OpenGL-Raytracer. C++ GPU ray-tracing using OpenGL Compute Shaders (Experiment)
14koak. A compiler for a little statically-typed language implemented in Haskell.
14epitech-c-cpp-headers. An EPITECH header handler for C/C++ projects in Visual Studio Code
8mega-cli-rs. A command-line tool for interacting with MEGA
6WebGL-Engine. A custom little WebGL 3D engine (that maybe went quite too far) :D
3raytracer2. A more advanced and feature-packed raytracer, still in C, adding features like refractions, stereoscopic 3D anaglyph and network compute cluster.
3apple-music-jwt. An Apple Music developer token generator.
2Ship-JS-Game. A little Javascript game done with the p5.js library
1persist. A fast and simple asynchronous process manager.
1tableau. A library for creating pretty tables in the terminal
1cpp_indie_studio. A C++ Bomberman implementation on top of the Irrlicht 3D Engine
1epitech-api-rs. A Rust library to interact with the EPITECH intranet.
1advent-of-code-2021. My solutions for the 2021 edition of the Advent of Code, using Rust and SOM (Simple Object Machine)
1raytracer1. A raytracer done in C with the CSFML library and implements some effects like depth of field, diffuse shadows, SSAA and multi-threading.
142sh. An advanced feature-packed shell written in C.
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