This is your work, valued
Stubborn reverse engineering dude, I rewrite a lot of old games' code.
RE1-Mod-SDK. Main hub of the RE1CR Mod-sdk, tools for it, and general data.
22ctpsx. Clock Tower: The First Fear reversed
15RE2-Mod-SDK. Main hub of the RE2CR Mod-sdk.
13prettify. Final Fantasy IV Prettified [SNES]
8SecretOfEverhack. Secret of Evermore hacking package [SNES]
8RE2-Mod-tools. Some tools used for RE2CR Mod-sdk.
7Dino-Clasher. Dino Crisis 1-2 GUI extractor [PSX]
7quintet. Quintet de-compressor [SNES]
7RE3-Mod-SDK. Main hub of the RE3CR Mod-sdk, tools for it, and general data.
6nds-proppy. A simple library for proportional rendering of fonts on NDS and GBA.
4Pete-Software-Render-DX9. A port of Pete Op.S. Software Render to DirectX9.
4sh2_tests. C
3mcfang-dec. Spike McFang de-compressor [SNES]
3glib_2015. Dependencies for many of my projects. [Win32]
2Marni. Resident Evil 1 abstraction layer for DirectX 3.0a
2dmpsx.
2psxquake. Quake for PlayStation.
2vmem. stuff
1psios. C
1DC2-Mod-SDK. Main hub of the DC2CR Mod-sdk, tools for it, and general data.
1SH2config. Silent Hill 2 configuration launcher.
1ff_libs. Single-file C audio decoding libraries with a dr_libs-style API. Opus, Vorbis, WMA, ATRAC3/3+ — no dependencies, just #include and go.
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