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UnityGaussianTex. A Unity script which transforms the histogram of textures to be gaussian for the purpose of variance-preserving blending as described by Deliot and Heitz (2019)
31StaticBatchingSortingFix. Packaged version of apkd's fix for Unity's abysmal static batching sorting
21retrosprites. Doom-like psuedo-3d sprite shader for unity's built-in render pipeline
19UnitySceneViewMSAAPatch. Fix for unity not using MSAA in the scene view
12URP-ShaderIncludes-For-BiRP. URP Shader Includes for the Built-in Pipeline
10Quake1BSPToUnity. Import Quake 1 .bsp map files into Unity with shader support for texture arrays and lightmaps
9ForwardSSR. A simple implementation of screen space reflections in forward rendering
9ErrorWater. A water shader made for Unity's built-in render pipeline specifically made for VR
8VRCDecal. Old ass decal shader made for the limitations of VRC
7UnityReflectionProbeArrays. Utility for unity to generate arrays of reflection probes to preserve static batching.
6Unity-URP-Shader-Template. Basic forward(+) only PBR shader template for the default URP that can easily be modified. Also includes fixes for the DXC compiler on quest.
4UnityFXCShim. Library which stands between unity's shader compiler and D3DCompiler_47.dll to allow modifying the arguments passed by unity
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