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Graphics Programmer (Unity/DX12)
toon-rp. đ A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
560urp-toon-shader. đ Toon shader for Unity's Universal Render Pipeline.
467aaaa-rp. đ A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.
75dx12-renderer. A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
70unity-graphics. A collection of URP shaders and render features.
64di-framework. â A Dependency Injection framework for Unity game engine.
43unity-pcf-poisson. PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.
33voxel-terrain. đ§ą Minecraft-like voxel world made with Unity.
29malioc-unity. C#
18unity-generate-uml. A GitHub action that generates UML diagrams for Unity C# code automatically.
17computer-battle. A simple mobile game created with free assets only.
11ui-scaling-toolkit. A collection of components to ensure proper UI scaling for mobile devices.
10Unity-Fast-Bloom-URP. A URP port of mightypanda/Unity-Fast-Bloom.
10leo-ecs-mirror-pong. An implementation of Pong using Mirror Networking and LeoECS Lite.
9urp-toon-shader-cyberpunk-demo. A small scene showcasing some of the capabilities of URP Toon Shader.
7fp-roguelike. A mobile first-person roguelike game with turn-based combat and procedurally generated levels.
7unity-pix. đ§ŠA PIX on Windows integration for Unity, allowing to make GPU captures right from the Unity Editor.
7unity-android-vibrations. Small performance-focused vibrations implementation for the Android platform.
6vertex-ao. A proof of concept for a simple per-vertex ambient occlusion baking system.
6raymarching-playground. A collection of Unity shaders implemented with raymarching.
5leo-ecs-extensions. Advanced Unity integration for LeoECS (Lite).
4opaque-texture-shaders. A collection of Unity shaders relying on Opaque Texture.
3urp-toon-shader-custom. A collection of custom shaders made with URP Toon Shader.
2virtual-mesh-docs. SCSS
1unity-framework. C#
1devops-2. HCL
1di-systems. An extension to DI Framework that allows defining a specific order of execution for gameplay systems.
1gta-like-public. C#
1unity-ik-gradient-descend. C#
1srp-msaa-resolve-repro. C#
1leo-ecs-extensions-codegen. Source generators, analyzers, and code fixes for LeoECS Extensions.
1ui-framework. A UI screen animation system for Unity.
1persistence. A library for saving player's progress in Unity.
1turn-based-game-public. C#
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