This is your work, valued

Belgrade, Serbia

Vladislav Kantaev

Elite
@Delt06

Graphics Programmer (Unity/DX12)

toon-rp. 🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

560

urp-toon-shader. 🌔 Toon shader for Unity's Universal Render Pipeline.

467

aaaa-rp. 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.

75

dx12-renderer. A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.

70

unity-graphics. A collection of URP shaders and render features.

64

di-framework. ↗ A Dependency Injection framework for Unity game engine.

43

unity-pcf-poisson. PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.

33

voxel-terrain. 🧱 Minecraft-like voxel world made with Unity.

29

malioc-unity. C#

18

unity-generate-uml. A GitHub action that generates UML diagrams for Unity C# code automatically.

17

computer-battle. A simple mobile game created with free assets only.

11

ui-scaling-toolkit. A collection of components to ensure proper UI scaling for mobile devices.

10

Unity-Fast-Bloom-URP. A URP port of mightypanda/Unity-Fast-Bloom.

10

leo-ecs-mirror-pong. An implementation of Pong using Mirror Networking and LeoECS Lite.

9

urp-toon-shader-cyberpunk-demo. A small scene showcasing some of the capabilities of URP Toon Shader.

7

fp-roguelike. A mobile first-person roguelike game with turn-based combat and procedurally generated levels.

7

unity-pix. 🧩A PIX on Windows integration for Unity, allowing to make GPU captures right from the Unity Editor.

7

unity-android-vibrations. Small performance-focused vibrations implementation for the Android platform.

6

vertex-ao. A proof of concept for a simple per-vertex ambient occlusion baking system.

6

raymarching-playground. A collection of Unity shaders implemented with raymarching.

5

leo-ecs-extensions. Advanced Unity integration for LeoECS (Lite).

4

opaque-texture-shaders. A collection of Unity shaders relying on Opaque Texture.

3

urp-toon-shader-custom. A collection of custom shaders made with URP Toon Shader.

2

virtual-mesh-docs. SCSS

1

unity-framework. C#

1

devops-2. HCL

1

di-systems. An extension to DI Framework that allows defining a specific order of execution for gameplay systems.

1

gta-like-public. C#

1

unity-ik-gradient-descend. C#

1

srp-msaa-resolve-repro. C#

1

leo-ecs-extensions-codegen. Source generators, analyzers, and code fixes for LeoECS Extensions.

1

ui-framework. A UI screen animation system for Unity.

1

persistence. A library for saving player's progress in Unity.

1

turn-based-game-public. C#

1