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Cyan

Elite
@Cyanilux

URP_ShaderGraphCustomLighting. πŸ’‘βœ¨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)

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URP_BlitRenderFeature. Blit Render Feature for Universal RP. Bit more flexible than the provided Fullscreen Pass Renderer Feature.

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ShaderGraphVariables. πŸ”ŒπŸ‘» Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires

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URP_ShaderCodeTemplates. πŸ“œβœοΈ Some shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL

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URP_RetroCRTShader. πŸ“ΊπŸ“Ό A shader graph which replicates some retro tv/monitor/vhs effects. CRT warping, scanlines, static, distortion, etc.

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URP_WatercolourShaders. πŸ’§πŸŽ¨ Experiments with watercolour-like shader effects. Made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0

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BakeShader. Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)

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Cards. A few scripts which controls interactions for a hand of cards. Card model, shadergraph and example setup included.

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ShaderGraphToPNG. πŸ“ΈπŸ–ΌοΈ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG

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ToDo. Unity in-editor to-do list, attached as a component and uses a custom inspector based on ReorderableList. Also see branches for ScriptableObject / cross-scene reference version.

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URP_GrassGeometryShader. Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

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cyanilux.github.io. Tutorial/blog site, generated using Hugo

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