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URP_ShaderGraphCustomLighting. π‘β¨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)
770URP_BlitRenderFeature. Blit Render Feature for Universal RP. Bit more flexible than the provided Fullscreen Pass Renderer Feature.
690ShaderGraphVariables. ππ» Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires
328URP_ShaderCodeTemplates. πβοΈ Some shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL
322URP_RetroCRTShader. πΊπΌ A shader graph which replicates some retro tv/monitor/vhs effects. CRT warping, scanlines, static, distortion, etc.
247URP_WatercolourShaders. π§π¨ Experiments with watercolour-like shader effects. Made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0
219BakeShader. Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)
218Cards. A few scripts which controls interactions for a hand of cards. Card model, shadergraph and example setup included.
137ShaderGraphToPNG. πΈπΌοΈ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG
134ToDo. Unity in-editor to-do list, attached as a component and uses a custom inspector based on ReorderableList. Also see branches for ScriptableObject / cross-scene reference version.
85URP_GrassGeometryShader. Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
71cyanilux.github.io. Tutorial/blog site, generated using Hugo
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