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mcp-unity. Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
1.9kUnity-MobileServices. Mobile platform services for Unity: native UI, notifications, and gesture detection
10Core-Game. This project is a the core architecture of a new mobile game project
9Unity-UiService. This package provides a service to help centralize the control of Unity's UI (UGUI and UiToolkit)
7Unity-Services. This package contains a set of services to ease the development of a basic game architecture
6Unity-GameData. This package extends various sets of data types to be used in any type of data containers or persistent serializable data
4Statechart-HFSM. This package allows the use of Statecharts (Hierarchichal State Machine) within an Unity project
3Unity-NotificationService. This service allows to manage the notifications for mobile devices
3Unity-ConfigsProvider. This package helps manage the loading, unloading and setup of data configs into different set files (ex: ScriptableObjects)
1Unity-AssetsImporter. This package extends the functionality of assets importer into Unity and the use of Addressables with the possibility to generate new info about each asset by type
1Frameworks. Unity project containing all the GameLovers working frameworks
1Unity-GoogleSheet-Importer. Use https://github.com/cathei/BakingSheet instead. This package provides a tool to import GoogleSheet data into ScriptableObject persistent config data
1com.gamelovers.inputextensions. This package includes the drag extension for the new Input System Package for Unity
1com.gamelovers.asyncawait. This package makes it much easier to use the async-await feature of C# 4+ within Unity
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