This is your work, valued
Programmer experienced with a variety of frameworks and programming languages, but nowadays focuses on C# and the Unity Game Engine.
Unity-RectTransform-Preset-Utils. Allows you to set the anchor presets in code, with the same results you'd get messing with the Rect Transform's inspector controls.
17FungusSlotBasedSaveSystem_Unity. A replacement for the built-in Fungus Save System that is closer to the standard save systems you see in games.
16FungusSlotBasedNarrativeSystem_Unity. Narrative Log functionality for Fungus to replace the built-in one. Based on slots to make it easy to extend.
6CGT_WordWrapCore_MV. Core Engine that my other word-wrapping plugins rely on, providing a common API they draw from
3FungusTimerSystem. A Timer System for the Fungus Asset Package
2CGT_CoreEngine_MV. Contains utility code that most (if not all) of my plugins depend on.
2UnityFontSizeFitter. Component to let you fit a Unity UI Text field's font size based on a given number of lines you'd like to fit into said text field.
1fungus. An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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