This is your work, valued
Director of Big Evil Corporation, ex-Crytek, ex-Traveller's Tales programmer. Mostly writes SEGA Mega Drive games and development tools.
TANGLEWOOD. A puzzle-platforming game for the SEGA Mega Drive and Genesis, in 68000 assembly
143megadrive_samples. Small, discreet, complete samples for the SEGA Mega Drive/Genesis in 68000 assembly
114Beehive. Beehive: A complete content tool for the SEGA Mega Drive (and soon to be more)
85PCToom. A stupid experiment for LGR's stupid monitor
72LUMINARY. A game engine for SEGA Mega Drive in 68000 assembly
66s3k_hijack. Assembly
19EvilEmu. C
17yaroze. Net Yaroze PS1 demos
14MDStudio. C
12dmf2esf. Converts Deflemask DMF modules to ESF files for use with Echo sound driver.
8ion-engine. ion::engine - the framework powering all my tools since 2006, including Beehive and megaEx
8maemu. An emulator for the SEGA Master System
7ASM68KSymbolDump. Symbol file reader and dump tool for PsyQ ASM68K.EXE
5md_fps. Definitely not a WIP first-person shooter for the Mega Drive
4SGDK. SGDK - A free and open development kit for the Sega Mega Drive
4SN68KCOFFDUMP. Info dump tool for SNAMS68K COFF format files
2raw2ewf. Converts headerless 8-bit PCM to Echo ESF format
2ExodusSNASM68KExtensions. C++
2symmetry. My first game engine, written around 2006 at University of Salford
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