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Simplest-Heaps-Examples. The most simple examples for heaps. See http://haxe.ru/heapsio (it's in russian)
110MinimalCompsHX. Haxe port of Keith Peters minimalcomps
61BitmapFont. cross-platform bitmap font implementation
52Heaps-Spine. Spine player for heaps
19PixelizerHX. HaXe port of Pixelizer game engine
16Kha-CastleDB. Example of integration of CastleDB data in Kha project
8flixel. Free, cross-platform 2D game engine powered by Haxe and OpenFL
5RandomDungeonGenerator. Haxe port of Random Dungeon Generator: http://bigbadwofl.me/random-dungeon-generator/
4TextureAtlasGenerator. Small lib for dynamic packing of multiple bitmaps in on large
4openfl-stage3d-perfomance-test. simple test for openfl-stage3d lib: https://github.com/wighawag/openfl-stage3d
4AS3MathLib. Mathematical library. This version contains only matrix and vector2d classes
4SpriterHaxeEngine. Engine to use Brashmonkey's Spriter SCML for haxe.
3HXPBunnies. HaxePunk port of BunnyMark
3MaxRectsBinPackHx. Haxe port of MaxRectsBinPack
3agar_io-clone. Материалы для HaxeUp в СПб
2fliXNA_xbox. this is the most recent codebase
2X-flixel. C# + XNA source code port of AdamAtomic's flixel game library (originally for Flash/Actionscript 3)
2Mode. X-flixel / C# / XNA port of AdamAtomic's "Mode" demo game.
2SimpleEmitter. A very simple emitter(no rotations, no colors, no animations, no collision)
2FlxDigger. Haxe port of FlxDigger classes from http://forums.flixel.org/index.php/topic,6831.msg39380.html
2spine-hx. Spine runtime for Haxe automatically converted from the official Java/libgdx runtime
2Achieve. Library to manage and implement achievements in a game.
2ParticleBehavior. some experiments with flixel's particle refactoring
1Heaps-CasleDB. Sample of CastleDB integration in Heaps
1DameExporters. Dame exporters for HaxeFlixel
1TicTacToe. Haxe
1Using-BSP-Trees-to-Generate-Game-Maps. ActionScript
1Jixel. Jixel is a HTML5 JavaScript game engine which draws from Flixel for inspiration.
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