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CustomMeshComponent. The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a series of articles that cover the topic.
203CustomComputeShaders. The minimal source code for adding and using a custom compute shader in Unreal Engine 4
180UnrealMobileNeRF. A plugin for importing and visualizing pre-trained MobileNeRF scenes in Unreal Engine.
129UnityBakedSDF. UnityBakedSDF is a sample Unity project for importing and visualizing BakedSDF meshes.
38BakedSDF2FBX. BakedSDF2FBX is a utility script for converting BakedSDF GLB files to FBX, allowing them to be used in real-time 3D tools like Unity and Unreal Engine.
29UnityBinaryOpacityGrid. Binary Opacity Grids import and rendering in Unity.
17UnrealBakedSDF. UnrealBakedSDF is a sample Unreal project for importing and visualizing BakedSDF meshes.
16Volumetric-Clouds. Volumetric clouds experiment using Unity. The main algorithm uses raymarching for density sampling.
13diff-rend-opt. Differentiable Rendering Optimization using image masks.
4CustomShaders. A collection of custom shaders developed using different tools and languages.
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