This is your work, valued
I love Unreal Engine, Burnout Paradise and Reverse Engineering
Ultimate-CommonUI-Menu-System. This project provide the Ultimate Modular Menu System for Unreal Engine 5 using Common UI where everything is easy to reuse/build on. For the options menu, there is everything you need from basic scalability settings to DLSS/FSR/XeSS/NIS/TSR settings but also Post Process or Lumen settings and NvRTX settings like RTXDI or SER.
334black-hole. Physically accurate, real-time WebGL simulation of a black hole. GPU ray tracing with true general relativity, accretion disks, and jets.
16EnvironmentSettings-Plugin. Unreal Engine plugin that recreates Burnout Paradise’s Environment Settings system for time-of-day driven post process effects and color grading using Timelines and Keyframes. General purpose and game agnostic.
3Burnout_tcartwright_Ultimate-Experience. Here you'll see how to play the best Burnout Paradise version, and in the best way possible.
2Game-Patches. Games patches I wrote. Will probably only be for Burnout Paradise.
2Blender-Burnout-Paradise-Assets-Manager. Simple Blender add-ons to make your workflow with Burnout Paradise assets faster, originally done to speed up my workflow to import in Unreal Engine 5.
2Better-of-Fabric-2. Better of Fabric 2 is a Minecraft Modpack that offer one of the best Adventure, Exploration and Vanilla+ Fabric experience you can get on 1.18.
2Burnout_AT_Editor. A little tool to let you edit the StreamedDeformationSpec of Burnout Paradise cars.
1Better-of-Fabric. Just another Vanilla+ minecraft modpack but with Fabric
1Adriwin06.
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